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Torment tides of numenera shaky foundations
Torment tides of numenera shaky foundations









The current age is called the "Ninth World" by its scholars, who believe that eight great ages existed and were destroyed, disappeared or left the Earth for unknown reasons before the present day, leaving ruins and various oddities and artifacts behind. In the far future (one billion years), the rise and fall of countless civilizations have left Earth in a roughly medieval state, with most of humanity living in simple settlements, surrounded by technological relics of the mysterious past. Tides of Numenera has a science fantasy setting. Different Legacies may affect what bonuses and powers certain weapons and relics provide, as well as give a character special abilities and enhance certain skills. The composition of Tides a character has manipulated the most determines their Legacy, which roughly describes the way they have taken in life. Each Tide has a specific color and embodies a number of nuanced concepts that are associated with it. Instead of a classic alignment system acting as a character's ethical and moral compass, Torment: Tides of Numenera uses "Tides" to represent the reactions a person inspires in their peers. These classes can be further customized with a number of descriptors (such as "Tough" or "Mystical") and foci, which allow the character to excel in a certain role or combat style. The Numenera setting provides three base character classes: Glaive ( warrior), Nano ( wizard) and Jack ( rogue). The player is able to select the gender of the protagonist, who will otherwise start the game as a "blank slate", and may develop his or her skills and personality from their interactions with the world. Īs with its spiritual predecessor, Planescape: Torment, the gameplay of Torment: Tides of Numenera places a large emphasis on storytelling, which unfolds through a "rich, personal narrative", and complex character interaction through the familiar dialog tree system. The player experiences the game from the point of view of the Last Castoff, a human host that was once inhabited by a powerful being, but was suddenly abandoned without memory of prior events. The tabletop ruleset of Monte Cook's Numenera has been adapted to serve as the game's rule mechanic, and its Ninth World setting is where the events of Torment: Tides of Numenera take place. Torment: Tides of Numenera uses the Unity engine to display the pre-rendered 2.5D isometric perspective environments. The release date was initially set for December 2014, but was pushed back to February 2017.Īn early in-game screenshot from "the Bloom" area

torment tides of numenera shaky foundations

At the campaign's conclusion, Torment: Tides of Numenera had set the record for highest-funded video game on Kickstarter with over US$4 million pledged. The game was successfully crowd-funded through Kickstarter in the first six hours of the project's launch in March 2013. Torment: Tides of Numenera, like its predecessor, is primarily story-driven while placing greater emphasis on interaction with the world and characters, with combat and item accumulation taking a secondary role. The game takes place in The Ninth World, a science fantasy campaign setting written by Monte Cook for his tabletop RPG Numenera.

torment tides of numenera shaky foundations

It is a spiritual successor to 1999's Planescape: Torment. Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One.











Torment tides of numenera shaky foundations